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The Ghostly-Charming Brain-Teaser Functions as the Ideal Alternative to Halloween Horror

Not every autumn fright adventure needs to scare you. Including well-known tales for example mystery-solving cartoons to charming series like Over the Garden Wall, many Halloween-themed staples are enjoyable without raising your heart rate. Additionally, a growing library of ghostly-adorable games featuring Halloween vibes, but not the truly terrifying degree of horror. Gloomy Eyes arrived in the fall, and serves as an excellent relaxing choice to the truly terrifying games of the current season.

The game visual
Image: Creators, Studio, 3DAR, Be Revolution/Untold Tales

A Unique Single-Player Cooperative Journey

Known as a solo collaboration problem-solving title, Gloomy Eyes unites a undead youth named Gloomy and a living girl known as Nena as they embark on an quest to restore sunlight to their dark, dark world. Their appearance is similar to Funko Pops mixed with the figures from a animated feature. Their light-complected and heavy-lidded aesthetic draws inspiration from the appearance of Gothic fantasy movies, and the story is a classic all-ages adventure. The pair forms an strong friendship over the duration of the game’s multiple stages as Nena tries to show to her priest uncle that, hey, possibly zombies aren’t half bad.

Original Gameplay Systems

The innovative term stems from the game’s environmental puzzles. After Gloomy and Nena meet, you’ll swap among the budding companions to solve puzzles and move forward through the levels. Being a zombie, Gloomy is unable to traverse through the brightness of a lamppost, while Nena may be grabbed by loitering creatures without a beam is shone on them.

They have to cooperate closely — well, you’ll use them in tandem — to advance through areas. Nena might relocate or briefly disable illumination to open routes for Gloomy, while the thoughtful boy will utilize his supernatural ability to shift around objects in the world, revealing routes for Nena.

Gloomy Eyes visual
Image: ARTE France, Production Team, 3DAR, Publishers

Captivating Environment Creation

These challenges remind me a touch of The Gardens Between, in the manner the levels are hovering, model-like constructions that the camera pans around in conjunction with your protagonists. Gloomy Eyes’ environments are very enjoyable, taking the companions around a amusement park and through a haunted house, including other locales. The game includes a “diorama view” button that permits you to zoom out and spin the stages, both to admire the artwork and search for routes that may not have been apparent.

Small Challenges and Overall Experience

This represents one of the sole hiccups with Gloomy Eyes. Like other titles with a static view, occasionally it's confusing where the protagonists are able to move. You may need to simply collide with a few random items to figure out which ones are interactable, as it’s not always intuitive.

Nonetheless, those small obstacles don't hinder of a spooky-cute good time. Gloomy Eyes has a compact length, with approximately several hours worth of brain-teasers. Subsequent stages blend together light hidden movement and action elements with the challenge completion, as Gloomy Eyes marches toward a fulfilling — and slightly unforeseen — finale.

Release and Summary

Players steering clear of the frights of fear-inducing titles ought to experience Gloomy Eyes. The game is out on Nintendo platform, Sony system, Windows PC, and Microsoft console, and is presently discounted for a quarter off on online stores.

The spooky-cute adventure is available on various systems and delivers a enjoyable alternative for players in search of Halloween fun without intense scares.

LL
Written by

Louis Lee

Alex Turner is a veteran game journalist with 10 years of experience, specializing in RPGs and indie games.

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